Forgotten Realms: The Library

The Legend of Drizzt

Homeland

Station is the paradox of the world of my people, the limitation of our power within the hunger for power. It is gained through treachery and invites treachery against those who gain it. Those most powerful in Menzoberranzan spend their days watching over their shoulders, defending against the daggers that would find their backs. Their deaths usually come from the front.

-- Drizzt Do'Urden

 

Exile

As I became a creature of the empty tunnels, survival became easier and more difficult all at once. I gained in the physical skills and experience necessary to live on. I could defeat almost anything that wandered into my chosen domain. It did not take me long, however, to discover one nemesis that I could neither defeat nor flee. It followed me wherever I went - indeed, the farther I ran, the more it closed in around me. My enemy was solitude, the interminable, incessant silence of hushed corridors.

-- Drizzt Do'Urden

 

Sojourn

Drizzt Do'Urden emerges from the Underdark into a world of eye-searing light and bizarre new creatures -- a world teeming with life and almost limitless danger. For a dark elf born into the ruthless matriarchy of Menzoberranzan, the World Above can be a confusing place, but it can also be a place of second chances, new beginnings, and unimagined friendships. All he has to do is live long enough to convince the surface dwellers he means them no harm.

 

The Crystal Shard

Drizzt Do'Urden has settled in the windswept towns of Icewind Dale. There, he encounters a young barbarian named Wulfgar, captured in a raid and made the ward of a grizzled dwarf named Bruenor. With Drizzt's help, Wulfgar will grow from a feral child to a man with the heart of a dwarf, the instincts of a savage, and the soul of a hero. But it will take even more than that to defeat the demonic power of Crenshinibon, the fabled Crystal Shard.

*

This is the book that first introduced the world to the dark elf Drizzt Do'Urden and his band of loyal companions. The crystal shard is an ancient artifact of demonic evil, possessed of a malign intelligence all its own that tempts all who come near it with promises of power. Drizzt and his friends are in for the fight of their lives.

 

Streams of Silver

I would gladly teach him. I would revel in his successes as much as in my own, but I would demand, always I would demand, a sense of humility, dedication, and an understanding of this power I was teaching, an appreciation of the potential for destruction. I would teach no one who did not continue to display an appropriate level of compassion and community. To learn how to use a sword, one must first master when to use a sword.

--Drizzt Do'Urden

*

Drizzt Do'Urden struggles with his own inner voices, voices that call him back to the pitiless depths of the Underdark. But louder still are the voices of his newfound friends, and the dream that drives Bruenor Battlehammer on to reclaim Mithral Hall. Time and again they're told to turn back, that some dreams can never be fulfilled, but on they fight - together.

 

The Halfling's Gem

Regis has fallen into the hands of the assassin Artemis Entreri, who is taking him to Calimport to deliver him into the clutches of the vile Pasha Pook. But Drizzt and Wulfgar are close on their heels, determined to save Regis from his own folly as much as from his powerful enemies.

 

The Legacy

Because of the friends I have known, the honorable people I have met, I know I am no solitary hero of unique causes. I know that when I die, that which is important will live on. This is my legacy; by the grace of the gods, I am not alone.

--Drizzt Do'Urden

 

Starless Night

Still reeling from the death of Wulfgar, Drizzt is allowed little time to grieve, for dark elves are massing in the caverns deep under Mithral Hall. To protect his adopted home, he'll have to return to the city of his birth, the evil City of Spiders. Menzoberranzan is one of the most dangerous places in the already perilous Underdark on a good day, but for Drizzt, a renegade with a price on his head, it's certain death ever to set foot there again. But Drizzt Do'Urden and his companions have faced certain death before, and will gladly spend their lives for the sake of the dwarves of Mithral Hall.

 

Siege of Darkness

Drow march on Mithral Hall and Drizzt must once again join with dwarves, humans, and even a halfling, to combat his own family and their evil dark elf mistresses. The subterranean halls of the dwarf citadel rings with fierce battle, and a hero's heart fills with loyalty and remorse, as the Legend of Drizzt continues.

 

Passage to Dawn

Drizzt and Catti-brie have been away from Mithral Hall for six long years, but the pain of a lost companion still weighs heavily on their strong shoulders.

Chasing pirates aboard Captain Deudermont's Sea Sprite is enough to draw their attention away from their grief. Then a mysterious castaway on an uncharted island sends them back to the very source of their pain, and into the clutches of a demon with vengeance on his mind.

But the demon Errtu isn't the only one who longs for revenge. Drizzt wants justice, but may get more than he ever dreamed instead. First he'll have to face Errtu and his demonic hordes, while staring into the burning depths of the endless Abyss, and doing everything in his power not to trade the life of one friend for the soul of another.

*

Catti-brie and I vowed that we would return to Mithral Hall one day, and so we would, for Bruenor was there, and Regis. But Catti-brie had seen the truth. You can never get the smell of blood out of the stones. If you were there when that blood was spilled, the continuing aroma evokes images too painful to live beside. - Drizzt Do'Urden

*

Drizzt has found a home on the Sea Sprite, where he hunts pirates alongside the ship's master, Captain Deudermont. But strange and dire portents draw him home and kindle a hope he had long since abandoned: The hope of seeing the fallen Wulfgar alive again.

 

The Silent Blade

When the vile Crystal Shard once again reveals itself, Drizzt must race against his most formidable enemies in hopes of destroying it before it finds the one being that can help it enslave the world: a dark elf named Jarlaxle.

 

The Spine of the World

Spending time in the unimaginable torture chambers of the Abyss for even a day would be enough to break even the heartiest soul, and the barbarian Wulfgar was there for years. When he returns, his friends find him a changed man, and not changed for the better. But Wulfgar's road to redemption is one he must travel on his own, even if it leads to the bottle.

 

Sea of Swords

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Created January 23, 1996 - last modified June 17, 2007 Copyrights and Contact