Forgotten Realms: The Library

The Brotherhood of the Griffon

The Captive Flame

Aoth and his band of mercenaries, the Brotherhood of the Griffin, are hired to put a stop to a disturbing series of ritualistic killings. While they manage to defeat the perpetrators, Aoth can't seem to shake the feeling that there's more to these mysterious murders than meets the eye. Still, he resists the urge to investigate. After all, it's just business. Until an assassin's knife almost finds a home between his shoulder blades, and Aoth finds himself tangled in a lethal web of intrigue.

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The Captive Flame features the return of popular character Aoth and his mercenary band, the Brotherhood of the Griffin, introduced in Richard Lee Byers's trilogy The Haunted Lands. Deluxe, trade paperback packaging and Byers's signature twisted plots make this a must-have for all true Forgotten Realms fans.

 

Whisper of Venom

The Mad King Returns!

Aoth and the Brotherhood of the Griffon succeeded in rescuing Tchazzar, the lost king of Chessenta and a formidable red dragon. Upon his return Tchazzar rewards them greatly, sends them back to the frontlines -- and names himself a god. Increasingly erratic in the war against the powerful dracolich, Tchazzar begins to move in ways that make Aoth suspicious that the Brotherhood may be just a pawn in a cutthroat draconic game that puts whole kingdoms at risk -- a game played for a stakes of gold and blood.

 

The Spectral Blaze

Aoth and the Brotherhood of the Griffon have succeeded in rescuing Tchazzar, the lost king of Chessenta and a formidable red dragon, and are rewarded with a contract to aid in his war with a powerful dracolich. But the more Aoth sees of the war, the more suspicious he becomes that the Brotherhood may be just a pawn in a cutthroat draconic game that puts whole kingdoms at risk--a game played for stakes of gold and blood. And the more he sees the game play out, the more he realizes that he will have to become a player in this most dangerous of games if he wants the Realms to remain free.

 

The Masked Witches

The undead are walking in Rashemen...

Aoth Fezim and his mercenary company have restored their tarnished reputation and attracted new recruits for their depleted ranks. But they still have one big problem. Too many griffon mounts were killed in the battles in Thay Chessenta. If "the Brotherhood of the Griffon" is to be more than a name, new mounts must be found.

As it happens, the Wychlaran in Rashemen have griffons available to a worthy few who can slay the undead that are committing atrocities throughout the land. Aoth volunteers his band, as do other groups who are in the market for griffons, including Company Bez.

But things are not as they seem. Epic battles between rival sellswords, berserkers, and aerial skyships punctuate this whirlwind tale set in a barbaric land of oracles, nature spirits, and talking animals.

Witches cloaked in masks and bones
With a pride of wild griffons for the taking... at a steep price.
A gathering of foes to fight a growing evil...
And decide the fate of this spiritual land.

 

Prophet of the Dead

(No info yet.)

 

Created April 26, 2009 - last modified July 09, 2012 Copyrights and Contact